In
2Moons, players control a single character, and move around a three-dimensional world, completing quests and defeating
fiends (which may either be monsters, known in
2Moons as the Pitborn, or other players) to gain experience and become more powerful. In terms of player and player interaction, there is also a PVP option, and sometimes a PK (player killing) option outside safety zones.Summoners may specialize in either wielding staffs or twin blades- both weapons holding a different set of uses and attacks, and serve well in mobbing since their summons auto-aggro monsters as well- resulting in twice the amount of monsters to killMount system Upon reaching Level 35, players may buy and use mount tokens, which give the player access to a mount for one day's time, 15 day's time, or 30 day's time.Players may not use abilities while on a mount, and any buffs that were previously on the player are discontinued when that player mounts. Additionally, a new feature was added which allows players to obtain and trade 10 Piuma Feathers to an NPC in one area of the
game in order to obtain a special mount.Communication The game features an integrated shoutbox- in which a player's message is displayed to the public on the same map, a local-range chat box (which features recorded chat within a certain radius), and chat boxes specifically for guild members and party members. Certain Quests, (called Commission Quests), may be obtained from the Commission Center in Parca Temple, Draco Desert, Tomb of the Black Dragon or the Space of Pilgrimage, and they grant Adventure Points to players and a random reward, which may be donated to guilds for various rewards.Player versus Player"PvP" Players can duel one another with consent in any area.A player defeated in a duel reincarnates on the spot with minimal health and mana. Fights without consent (player killing(PK)) can only be performed in areas outside a safety zone. In such cases, players enter a battle status, during which the names of the fighting players turn purple. In this mode, players do not gain PvP points through victory. The victor of a non-consensual fight may gain PK and Inclination Points (IP), if the attacked player did not fight back. In such a case, the player enters a "niete" mode and the player's name turns red. However, if the attacked player fights back, the attacker will not gain IP or PK points. The defeated player, when killed, must respawn from a set return point. Players with IP can be attacked and killed outside safety zones without consequences for the attacker. Furthermore, they may not use shops or the teleportation system, will be sent to jail if they have collected over 500 IP and get killed, and may be attacked by NPC guards. 2Moons includes a 'Attack' system, which can only be utilized in Player Versus Player combat. The shield activates only against an attack launched by another player, and it acts as additional protection and regenerates steadily after combat. Its strength is based on the armour rating, health, and level of the player. The shield prevents quick killing of weakened players, giving them a chance to run away from battle. In select maps (except maps with easy monsters for new players or towns) a Player Killing (also known as pk) option is also there. A player may attack another player at anytime without consent.However, if the victim does not fight back and is killed by the attacker, then the attacker will gain PK points.Players with enough PK will be attacked by guards (NPCs) in cities (Loa or Braiken Castle).When the player dies, they are thrown in jail and can either serve the time or pay a fee.
Experience Experience points earned in battle vary depending on the level of the monster and the level of the player. unless the first attacker is in a party with other players, whoever attacks first gains the experience and drop rights. Monsters which are five levels or more than the player's level have a display name in red; monsters which are very low in level when compared to the player have a display name in green; monsters that are very close to (or at) the players level have a display name in white. Experience gained from slaying monsters outside of a player's level is modified based on the level difference. Also, Acclaim has put in an advertisement system, which gives the player a 10% experience bonus if it is turned on. There are currently no penalties for player death with the exception of a 15 second respawn delay. Thus, a player can die without fear of losing experience and items
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